Gaming platform GOG deletes larger cloud game saves

GOG is limiting the cloud storage space that players receive for their savegames. Only 200 MB will soon be available per game.

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GOG deletes old cloud game saves if they take up too much space.

(Image: GOG)

2 min. read
This article was originally published in German and has been automatically translated.

The gaming platform GOG is restricting the cloud storage space for savegames. From August 31, players will only have 200 MByte per game at their disposal. GOG operator CD Projekt will automatically delete older game saves for games that exceed this storage capacity on the cut-off date. The company provides information about this on a help page. The regulation has apparently been in place for some time, but has not yet been enforced.

According to CD Projekt, older game saves in particular are deleted to get below the 200 MByte limit. Players should therefore not normally lose their game progress. However, if you want to go back to an earlier point in the game, you should manually back up your save data locally.

You can already check whether you have games with more than 200 MByte of cloud storage in your library in GOG's storage manager. For such titles, you can manually specify which game saves should be deleted. You can either rummage through the game saves manually or simply click on a button that automatically deletes old savegames – presumably according to the principle that GOG would also use for the automatic process from August 31.

In GOG's memory manager, you can see which games exceed the new upper limit. Especially with longer titles, in this case "The Witcher 3" and "Pathfinder Kingmaker", two role-playing games, game saves can eat up a lot of memory.

(Image: heise online)

You should not lose your progress as a result of GOG's procedure, especially as local data is not deleted by the GOG save manager anyway. The cloud saves only become relevant when you switch to a new computer (or a new data carrier). In this case, you should transfer your old saves manually – or simply accept the newer saves. It is highly unlikely that a single savegame will take up more than 200 MByte of storage space.

"As the size and number of games increases, so does the need for cloud storage space," writes GOG to explain the change. "These limits ensure that all players have access to sufficient storage space for their game progress and that we keep the associated costs under control. By optimizing our storage allocation, we want to continue to provide a reliable and user-friendly platform for everyone."

(dahe)