http://developer.amd.com/apu/home/agenda-sessions/
1:15 pm – 1:45 pm (US Westküstenzeit)
Keynote, Johan Andersson,
Technical Director, Electronic Arts
Rendering Battlefield 4 with Mantle
In this keynote, Johan will discuss how the Frostbite 3 game engine
is using the low-level graphics API Mantle to deliver excellent
performance in Battlefield 4 on PC and future games from Electronic
Arts. He will go through the motivation for developing and using a
lower level API and concrete details on how it fits into the
architecture and rendering systems of Frostbite. Advanced
optimization techniques and topics such as parallel dispatch, GPU
memory management, async compute will be covered as well as sharing
experiences of working with Mantle in general.
Ob er tatsächlich Benchmarkwerte präsentieren wird ist, soweit ich
das verfolgt habe, reine Spekulation.
Liebe Grüße,
Stephan
1:15 pm – 1:45 pm (US Westküstenzeit)
Keynote, Johan Andersson,
Technical Director, Electronic Arts
Rendering Battlefield 4 with Mantle
In this keynote, Johan will discuss how the Frostbite 3 game engine
is using the low-level graphics API Mantle to deliver excellent
performance in Battlefield 4 on PC and future games from Electronic
Arts. He will go through the motivation for developing and using a
lower level API and concrete details on how it fits into the
architecture and rendering systems of Frostbite. Advanced
optimization techniques and topics such as parallel dispatch, GPU
memory management, async compute will be covered as well as sharing
experiences of working with Mantle in general.
Ob er tatsächlich Benchmarkwerte präsentieren wird ist, soweit ich
das verfolgt habe, reine Spekulation.
Liebe Grüße,
Stephan