Switch 2: Nintendo and Nvidia rely on old 8-nanometer process

An analysis of the Switch 2 processor confirms many rumors. There is now also clarity regarding Samsung's manufacturing process.

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A human holds the Switch 2

(Image: heise online)

3 min. read

A month before the market launch of the Switch 2, the YouTube channel "Geekerwan" has already dissected and analyzed Nintendo's console. The look at the polished processor from Nvidia is particularly exciting, confirming previous rumors and narrowing down speculation.

The name T239 is etched on the chip. It is the little brother of the T234 alias Orin for vehicles and robots. The chip structures reveal eight CPU cores. The structure is similar to Orin's Cortex-A78AE, so the assumptions about eight Cortex-A78C with ARM architecture should be correct. The AE version differs primarily in terms of certifications for use in cars.

In addition, a total of six so-called Texture Processor Clusters (TPCs), each with two shader multiprocessors, can be seen. This results in the expected 1536 shader cores. Two LPDDR5X memory modules for a total of 12 GB RAM on 128 data lines accompany the processor. The memory chips are approved for 4267 MHz (LPDDR5X-8533), but are expected to operate at a lower clock frequency in the Switch 2.

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Up to now, there has been disagreement about the manufacturing process. Now it is actually supposed to be Samsung's 8-nanometer process technology, which in turn is only a slight improvement on the 10 nm class. This is supported by the distances between the transistor structures, which were determined using a focused ion beam system.

They match the structures on the GA107 GPU, which Samsung also manufactured for Nvidia using 8 nm technology. This includes a so-called fin pitch of 42 nm. This refers to the distance between the transistor fins through which the current flows for switching (the process names such as 8 nm have nothing in common with the actual sizes). In newer processes, the structures would be finer.

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The GA107 GPU belongs to the Ampere generation and is used in the GeForce RTX 3050 6 GB, among others. The Switch 2 processor uses the same Ampere architecture and is therefore at the GPU technology level of 2020. Samsung's production technology is even older – as of 2017/2018.

The old technology primarily affects efficiency compared to more modern process generations, especially from the global market leader TSMC. This in turn shortens battery life and increases waste heat – both points are a shame, especially for handheld consoles. On the other hand, the processor should be favorable for Nintendo.

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Vergleich Switch 2 und Switch OLED
Konsole Nintendo Switch 2 Nintendo Switch OLED
System-on-Chip
Designer Nvidia Nvidia
Fertigung Samsung 8 nm TSMC 16 nm
Prozessor
Kernarchitektur ARM Cortex-A78C (ARMv8)* ARM Cortex-A57 (ARMv8)
CPU-Kerne / Threads 8 / 8* 4 / 4
Taktfrequenz unbekannt 1,02 GHz
Grafikeinheit
GPU-Architektur Nvidia Ampere* Nvidia Maxwell
Shader-Multiprozessoren 12 (1536 Shader-Kerne)* 2 (256 Shader-Kerne)
Taktfrequenz 561-1000 MHz* 307-768 MHz
FP32-Rechenleistung max. 3,1 TFlops* max. 0,4 TFlops
Speicher
Menge, RAM-Typ 12 GByte LPDDR5-6400 oder -7500* 4 GByte LPDDR4-1600
Ăśbertragungsrate 102,4 oder 120 GByte/s* 25,6 GByte/s
Display
Größe 7,9 Zoll Touch 7 Zoll Touch
Auflösung 1920 × 1080 1280 × 720
Bildwiederholrate 120 Hertz mit VRR-Support 60 Hertz
Paneltyp LCD (IPS) OLED
Massenspeicher
Kapazität 256 GByte 64 GByte
Speichertyp UFS eMMC
Erweiterung microSD Express microSD UHS-I
AnschlĂĽsse
Audio 3,5-mm-Klinke 3,5-mm-Klinke
USB 2x Typ C (Geschwindigkeit unbekannt) 3.2 Gen 1 (5 Gbit/s) Typ C
Sonstiges
Gewicht 401 / 534 g (ohne / mit Joy-Con) 320 / 420 g (ohne / mit Joy-Con)
Größe 272 mm × 166 mm × 13,9-30,7 mm 242 mm × 102 mm × 13,9-28,4 mm
Preis 470 Euro (UVP) 360 Euro (UVP), ab 290 Euro verfĂĽgbar
*nicht von Nintendo bestätigt

(mma)

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This article was originally published in German. It was translated with technical assistance and editorially reviewed before publication.