Neural Rendering: Nvidia DLSS 5 makes video games photorealistic

Nvidia's DLSS 5 rethinks game rendering: An AI model crafts photorealistic graphics from a video game's colors and motion vectors.

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Nvidia DLSS 5 comparison image

(Image: Nvidia)

2 min. read

For Nvidia CEO Jensen Huang, it is a “reinvention of game graphics”: Nvidia has introduced DLSS 5 (Deep Learning Super Sampling) at the GTC conference. It is an AI model that creates almost photorealistic graphics from colors and motion vectors. The AI is said to be more deeply integrated into games than previous DLSS versions.

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The result looks like an AI-generated video – except that DLSS 5 is supposed to display the images on the screen in real-time. According to Nvidia, the AI model has been trained to distinguish game characters, hair, various fabrics, and skin materials, and to render and temporally stabilize realistic lighting conditions. To achieve this, the model analyzes the frames of a video game.

For developers who want to integrate DLSS 5 into their games, Nvidia provides tools to control the AI output. They should be able to adjust color grading and switch various AI enhancements on and off so that a game can retain its aesthetic. According to Nvidia, Bethesda, Capcom, Ubisoft, and Warner Bros. Games are among those who want to use DLSS 5 in video games.

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DLSS 5 can not only be applied to future games. Titles that have already been released can also receive an update to Nvidia's new AI model. A DLSS 5 update is announced for “Starfield“, “Assassin's Creed Shadows”, “Hogwarts Legacy”, and “The Elder Scrolls Oblivion 4: Remastered”, among others. DLSS 5 is expected to be released in the fall.

The initial reactions in the gaming community are negative: many fear that DLSS 5 could overwrite the developers' vision and turn video games into visual AI slop.

(dahe)

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This article was originally published in German. It was translated with technical assistance and editorially reviewed before publication.